> For the complete documentation index, see [llms.txt](https://blackridge.gitbook.io/sonicforge/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blackridge.gitbook.io/sonicforge/getting-started-and-installation.md).

# Getting Started & Installation

## <mark style="color:$success;">Before you begin</mark>

* Have a supported Unreal Engine version: **5.0–5.8**.
* Have an API key for a supported provider, such as [ElevenLabs or fal.ai](/sonicforge/api-keys-and-provider-setup.md).
* Check your provider's account requirements, model availability, pricing, and usage limits.

## <mark style="color:$primary;">Install SonicForge</mark>

1. Download SonicForge from the Epic Launcher in your desired Engine.
2. Open your Unreal Engine project.
3. If Unreal Engine asks to enable the plugin, follow the prompt and restart the editor if required. If not, go into <mark style="background-color:$info;">\[Edit - Plugin - search for SonicForge]</mark>&#x20;
4. Open the SonicForge window using the plugin's available editor entry point or toolbar icon.

## <mark style="color:cyan;">First time setup</mark>

1. Open SonicForge.
2. Open Settings or Editor Preferences.
3. Choose your AI provider and enter your own provider [API key](/sonicforge/api-keys-and-provider-setup.md).
4. Configure the audio settings as needed.
5. Enter a descriptive sound prompt and generate a short test effect.
6. Preview the result, then export it as WAV or import it into your project as a Sound Wave asset.

## <mark style="color:$danger;">Important billing note</mark>

SonicForge does not include API credits or automatically assign an API key. Your provider may charge separately for API usage. Review the provider's terms and pricing before generating audio.

Next: [API Keys and Provider Setup](/sonicforge/api-keys-and-provider-setup.md).
