> For the complete documentation index, see [llms.txt](https://blackridge.gitbook.io/sonicforge/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blackridge.gitbook.io/sonicforge/exporting-and-importing-audio.md).

# Exporting and Importing Audio

SonicForge supports both WAV export and direct import into an Unreal Engine project.

## Export a WAV file

1. Generate or select a sound in SonicForge.
2. Preview it using Play and Stop.
3. Use the WAV export/save action.
4. Choose or confirm the destination in your file explorer, depending on the save flow presented by the plugin.

The WAV file can then be used in an external audio editor or another workflow.

## Import into Unreal Engine

1. Select the generated sound.
2. Use SonicForge's import action.
3. Confirm the destination folder configured in Settings.
4. Locate the imported **Sound Wave** asset in the Content Browser.
5. Play the asset in Unreal Engine to verify it behaves as expected.

## Choosing export or import

* Use **WAV export** when you need a file outside the Unreal project or want to process it in another tool.
* Use **direct import** when you want to use the generated audio as a Sound Wave asset in the current project.

For more help, see [Troubleshooting & FAQ](/sonicforge/troubleshooting-and-faq.md).
